Educational Institutions of today are increasingly impacted by the power and reach of technology, The increased connectivity, speed and cloud-based storage capabilities have spurred schools and colleges to deploy an enhanced communication network and enable improved knowledge sharing. While digital portfolios are becoming a rage with high school students, higher education institutions are experimenting with digitalized learning material, online learning/knowledge management systems and virtual learning spaces.

At Enmarq, we understand the needs and expectations of tech-savvy Gen-Y youth and millennials. We can help educational institutions deploy a CRM system to manage relationships with students, parents, alumni, teachers and other interest groups. We can collate data from various sources and produce analytics that will help you in making important policy or academic decisions. We can also build a Student Management system that can automate many of the processes in a student’s lifecycle, right from enrollment to campus recruitment.

Considering the increased scope of adaptive learning, we can build a knowledge-sharing system where giving feedback and requesting information between the students and the institution becomes easy. We can also build a Content Portal where your teaching staff, academicians and subject matter experts can collaborate to create high-quality content that will enable immersive learning in your students.

Digital Transformation trends changing education and the ways students learn

Personalized Learning

As education technologies improves, teachers are finding more ways to create individualized learning opportunities for their students.

Blended Learning

By becoming technology (such as a mobile learning platform) with face to face interaction, students can learn at their own place.

Adaptive Learning

Adaptive learning technology analyses a subject's input and instantly adjusts the student's learning materials and assessments.

Student-led Learning

The 21st century has brought student-led learning to next level by integrating technology such as wireless display systems and modern learning devices that use touch and ink.


Gamification in the classroom inpires learning through many of the rewards behind what video games and strategy games do when they offer opportunities for earning badges, levelling up, failing in order to restart and try again.

Utilization of Cloud-Based Technology

Cloud-based technology allows students and teachers to have access to content and resources wherever they are while still being able to use the tools that they need to use to accomplish their goals.

Learning Data and Analytics

Collecting and interpreting data from students can be used to personalize the learning experience automatically, but it can also be used by teachers to personalize their interaction with students.

Artificial Intelligence

Artificial intelligence is fundamentally about making decisions based on data – and that describes much of education. Already, AI’s existing applications span the value chain, including search tools for scientific research, powering chatbots, connecting learners with universities, and matching students with career coaches.

Internet of Things

The Internet of Things comprises internet-connected devices that can communicate with each other

Chatbots and Virtual Assistants

Chatbots – software programs that simulate conversing with a human – have the potential to automatically handle routine queries, freeing up human staff to deal with more complicated problems.


Blockchain is an emerging technology that can be used to store and communicate information in a distributed, secure and efficient way. In the education space, institutions are experimenting with blockchain as a way to record credentials and potentially other student data such as assessments, achievement of learning and cocurricular accomplishments